package showtime.framework.engine
{
	

	/**
	 * @project RoleEditor
	 * @date 2011-8-1
	 * @author 绿豆蛙
	 * 
	 */
	public final class Direction
	{
		static public const NONE:int = 0;
		/**
		 * Useful for controlling flipped animations and checking player orientation.
		 */
		static public const LEFT:int = 1;
		/**
		 * Useful for controlling flipped animations and checking player orientation.
		 */
		static public const RIGHT:int = 2;
		/**
		 * Useful for controlling flipped animations and checking player orientation.
		 */
		static public const TOP:int = 4;
		/**
		 * Useful for controlling flipped animations and checking player orientation.
		 */
		static public const BOTTOM:int = 8;
		
		static public const ANY:int = LEFT | RIGHT | TOP | BOTTOM;

	}
}